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Project Rudra Ongoing Update thread
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Hybrid
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Joined: 17 Apr 2004
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Location: New England

PostPosted: Wed Dec 09, 2009 11:43 pm 
   Post subject: Project Rudra Ongoing Update thread
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So I'm working on a game now (sort of). Currently I'm just working on 2d sprites for the characters. Originally I had intended "Project Rudra" to be an action game, but as a non-programmer, a fighting game means I can jump in and get started right away. I still intend on making an action game with these characters as I already have levels and story planned out. For now, I will use this thread to update you guys on its progress.

I decided that I will work on the 2 main heroes before I do anything else. I created a simple stance and crouching animation for Zetch, but I am going to have to go back and change a bunch of things now that I have a better grasp at pixel art. For now, here is the WIP stance for the character Tomoe:





I plan on adding more frames but right now it is at 8. I mainly want the hair and some of the clothing to pop up a little for a single frame as she dances back and forth, adding that "bounce" that all animation needs. I'm still toying with the idea of little music notes popping up over her head when she opens her mouth. Basically she's sort of singing and dancing while she fights. It conveys her optimistic nature.

Anyways, let me know what you think. I'll hopefully have this stance finished by the end of the week so I can move back to Zetch and his own standing animation.
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Hybrid
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Joined: 17 Apr 2004
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Location: New England

PostPosted: Thu Dec 10, 2009 9:59 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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How about 4 more frames?



I would like even MORE frames to make the skirt bounce a little more natural and maybe some floatier hair but I have to move on!
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bonesquad
Champ


Joined: 17 Apr 2004
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Location: Petoria

PostPosted: Sun Dec 13, 2009 7:08 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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The music fits since it almost seems like she's playing a piano. The hair/skirt animations are quite bouncy, I'd like to see her jump...

I don't know what a WIP stance is, but the only criticism I'd have is I don't know how she fights with those yellow, umm. What are those yellow things on her hands?
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Hybrid
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Location: New England

PostPosted: Sun Dec 13, 2009 7:25 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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daggers. She can spawn blades from an "access point" in her back. She can also manipulate their size and use them to fly.

http://www.con-trast.com/gallery/#/content/illustration/2008-2009/09_tom-battleship.jpg/
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bonesquad
Champ


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PostPosted: Tue Dec 15, 2009 8:40 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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Daggers. Makes sense. I know every time I hear anything by Celine Dion it's like daggers through my heart...

Wait, fly though? How is that fair?
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Hybrid
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PostPosted: Tue Dec 15, 2009 9:00 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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yeah i probably should have mentioned that she wouldnt fly in the middle of a fight. It's an ability she would have in the action game and she's going to float down in her introduction animation.
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Hybrid
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Location: New England

PostPosted: Fri Dec 18, 2009 5:44 pm 
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Updated Zetch crouch:



It's quick for the sake of faster links. The standing animation is just the crouch reversed right now but I dont think it would be too tough to change those frames a little so it makes more sense. I have an idle animation for the crouch in mind but I think I'll work on his stance next.
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bonesquad
Champ


Joined: 17 Apr 2004
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Location: Petoria

PostPosted: Sun Dec 20, 2009 11:44 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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Faster links?It's nice and fluid, but too much so. Guys going to get his ass kicked before he finishes that crouch one time...

Are those bandages on his arms (not sure what to call them) wet? That could really hurt if they are... Ouch.
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Hybrid
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PostPosted: Mon Dec 21, 2009 3:04 am 
   Post subject: re: Project Rudra Ongoing Update thread
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not wet, glowing, just like his eye. I call them "threads."
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bonesquad
Champ


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PostPosted: Tue Dec 22, 2009 1:15 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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Makes sense. What do you call that floating green dot of death?

Is that their MAG?
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Hybrid
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PostPosted: Tue Dec 22, 2009 1:41 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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I call that a guide marker that I didn't feel like deleting from every layer just to make the gif. I am going to have to remove those things eventually...
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torkworld
looking for sailors


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PostPosted: Wed Dec 23, 2009 7:23 am 
   Post subject: re: Project Rudra Ongoing Update thread
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pretty cool
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ConnDestn
looking for sailors


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PostPosted: Sat Dec 26, 2009 4:55 am 
   Post subject: re: Project Rudra Ongoing Update thread
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MAGS are so awesome.

Id say just more frames for more fluid motion. Do the threads work as weapons?
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Hybrid
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PostPosted: Sat Dec 26, 2009 3:34 pm 
   Post subject: re: Project Rudra Ongoing Update thread
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Yes he uses them to grab things/people and also to smack you around. Kind of like earthworm jim...
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Justin
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PostPosted: Wed Dec 30, 2009 11:59 pm 
   Post subject: Re: re: Project Rudra Ongoing Update thread
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Hybrid wrote:
How about 4 more frames?



I would like even MORE frames to make the skirt bounce a little more natural and maybe some floatier hair but I have to move on!

this perspective makes me uncomfortable.
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